

Infinite quests allow for extended game time.A real-time, action, battle system creates exciting gameplay.Seek out rumours from guests, and hire heroes to accompany you on quests. Interact with hundreds of unique guests, each with their own backstory.Compete with and buy out rival taverns.Create a custom menu by collecting recipes.Hire cooks, rogues, battle-pit managers, priests, blacksmiths, and heroes.And stables in which to house your pets.A forge to create weapons for the arena,.Cottages to house a personal hero entourage,.Build bedrooms, improvements, and outbuildings like….Is it possible that a humble tavern keeper can save the world from itself? Perhaps even gain his tavern the royal seal of approval? More likely, like his predecessors, he will be driven into madness, poverty, or an early grave! Renovate and manage a dilapidated tavern. Take part in a story that will lead you to the palaces of the great and the powerful. War is brewing! To the east the undead minions of the Lich Lord are stirring in response to the trade blockades imposed by the Northern Elves, and violence is spilling over into every part of the three kingdoms.
#FANTASY TAVERN KEEPER FULL#
Jump into the role of a fantasy-world tavern keeper: where you will need to renovate an ailing tavern, chat to hundreds of unique guests, manage a stables full of magical creatures, oversee the battle pit, hire heroes or villains to help hunt down magical tavern items like the Mythril Spork of Fortune, and try to keep the drunken guests from trashing the place.Įven at the best of times running such a tavern is not an easy task, but these are not the best of times. The techtrees are too big, and - well this game needs polish.Every great RPG has its tavern: where heroes meet, rumours are told, quests are undertaken, and beer is supped by the gallon… but could you manage such a place? The only upside is that it looks good.īut the quests and menus need some work as well.

but my starting experience was little fun. Maybe the game grows into something once you can automate aspects of it.

and you need to do a lot of tedious jobs like collecting wood because everything eats wood, candles have to be renewed and so on. you stand around doing nothing waiting for a bar to fill.

Same thing with planting wheat or pretty much anything. Using the bars to make nails is a channel 5sec times 5Īnd then you craft the bench or whatever and that takes like a full minute of you standing around! Smelting the ore into bars is a channel 10 sec times 5 mostly 3 clicks per craft the 10 nails you have to click like 20 times, only for the wood 5sec times 10Ĭrafting the planks is a channel 5sec times 5Ĭrafting fire wood is a channel 5 sec times 10įor the next steps you have to click in various amounts of firewood. Simple enough.Īnd this could be fun, but instead you stand around looking at the back of your character channelingĬutting the wood is a channel. You want to make a bench, for that you need wood from trees, which you use to craft planks and firewood. Drafting it is a channeled spell so that takes time, why does it have to take time to walk to the customer again? If a customer wants a beer you have to draft it from the tap, then bring it to the correct customer. And there are already tons of kinds of beer, so why would you need more complexity on this. like you can craft the same sort of beer with different tastes. It is overly complex in a lot of situations.
